Hopefully in the future Windows will somehow have the PS4/5 controllers recognized as General Controller Input Devices which DirectX would handle abstracting away for all games and engines. Raw Input might work, seems the video that linked goes that route. I haven’t tested it and can’t vouch for it. There might be some marketplace assets adding unofficial PS5 controller support, a brief search on the marketplace shows “SimpleController” claiming PS controller support. PC X-INPUT mode test software, support testing with wired and wireless connection, support testing on King Kong, Elves series controllers,compatible with Win10. You might be able to test it by adding your game’s executable as a “non-Steam game” and running through that. If you’re releasing on Steam then it handles the input rebinding for you, so Steam customers would get it working easily but not other storefronts, nor if you’re just launching the executable directly. If you don’t have access to the Sony PlayStation dev network there’s currently no easy way to get PS5 controllers just “plug and play” working with your Unreal Engine game that I know of.ĭS4Windows runs locally on the user’s computer, so anyone wanting to play the game with a PS controller would need to install it to get the PS5 controller working. Currently and unfortunately that only works for projects where the developers have the PlayStation SDK installed, which only studios that are registered on the Sony PlayStation dev network can do. I want to clarify something regarding the Dualshock input plugin in Unreal Engine. Before we begin, download the GamePad Test homebrew which will help visualise motion and pressure-sensitive information received by RPCS3 and can be used for troubleshooting. There’s also a Dualshock input plugin but I have personally never used it. Use the original data cable to connect to the PC, press any button, and wait for a successful connection 2.
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